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Product Name: Need for Speed Most Wanted (PS Vita)

Need for Speed: Most Wanted[a] is an open world racing game developed by Criterion Games and published by Electronic Arts. Most Wanted is the nineteenth title in the Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America in 2012, with a Wii U version following in 2013 under the title Need for Speed: Most Wanted U. The game picked up on the Most Wanted intellectual property, as opposed to the Hot Pursuit reboot that Criterion Games developed previously.

Need for Speed: Most Wanted received positive reviews, which focused on the world map that blended the styles of previous Burnout and Need for Speed games, and the social features, while criticism fell on the single-player mode. Following its release, the game won several awards including the 2012 Spike Video Game Awards for Best Driving Game and was nominated for Best British Game and Best Online Multiplayer at the 2013 BAFTA Awards, and was repeatedly recognized as the best driving/racing game of 2012 by several outlets.

Gameplay:

Need for Speed: Most Wanted is set in an open world environment. The game takes on the gameplay style of the first Most Wanted title in the Need for Speed franchise. Most Wanted allows players to select one car and compete against other racers in three types of events: Sprint races, which involves traveling from one point of the city to another, Circuit races, each having two or three laps total and Speed runs, which involve traversing through a course in the highest average speed possible. There are also Ambush races, where the player starts surrounded by cops and must evade their pursuit as quickly as possible.

Cops are integrated into certain racing sessions, in which the police deploy vehicles and tactics to stop the player's car and arrest the player, like the original Most Wanted. The game features a Most Wanted List of 10 racers, similar to the Blacklist in the single-player section of the original Most Wanted, which featured 15 racers. As the Most Wanted racers are defeated, their cars are added to the player's roster the moment the player wrecks them. In this reiteration, the focus shifts from Rockport, the city in the original, to a new city called Fairhaven.

Fairhaven resembles a regular city. It has a beach and an industrial district. It has a main highway dubbed I-92 that stretches across the city. Gameplay of Most Wanted has been likened to that of the Burnout series. Like Burnout Paradise, races have a start and end point but players can choose their own route to the finish line, a departure from the original Most Wanted, but similar to "crew challenges" from the sequel, Carbon. Destructible billboards and fences; and drive-through repair garages, all of which originated from Paradise, are also featured.

The game uses Autolog, the competition-between-friends system developed by Criterion for Need for Speed: Hot Pursuit, and since used in other titles in the Need for Speed series. Autolog in Most Wanted plays a larger role and gives more information to players. Activities in-game allow players to earn Speed Points which can boost players up on the Most Wanted list. Autolog recommendations have now been integrated into the game world, rather than sit externally on the menu system. Most Wanted features a new social system called Cloudcompete, which strings together Most Wanted across all platforms in an inspired example of cross-compatibility. One profile is used for all versions of the game, allowing the player to rank up on one format and continue progress on another.

The driving model of the game has been described as "deep, physical and fun", not as arcade-styled as the Burnout series and Hot Pursuit, but far from a simulator. Most Wanted has a range of real-world vehicles, a mix of muscle cars, street racers and exotics, described as "the wildest selection of cars yet". The cars can be altered with performance upgrades, such as reinflatable tires, transmission, engine, nitrous oxide, and body work that enables players to crash through roadblocks, have a higher top speed, and accelerate faster. A feature called EasyDrive enables players to modify their vehicle performance while in usage. Almost all the cars are available from the start, hidden in different locations throughout Fairhaven; the player has to discover them in order to unlock them.

Product Name: FIFA Football (PS Vita)

FIFA 12 (titled FIFA Soccer 12 in North America) is the 19th game in Electronic Arts' FIFA series of association football video games. It was developed by EA Canada, and published by Electronic Arts worldwide under the EA Sports label. It was released in September 2011, on consoles for PlayStation 2, PlayStation 3, Xbox 360 and Wii; on handhelds for PlayStation Portable, Nintendo 3DS, Xperia Play, Android, and iOS; and on computers for Microsoft Windows and Mac OS X. A port of the game entitled FIFA Football (titled FIFA Soccer in North America) was released as a launch title for the PlayStation Vita.

David Rutter, the line producer for FIFA 12, promised "a revolutionary year for FIFA ... especially in the gameplay department."

In the United Kingdom, an "Ultimate Edition" of the game was available at Game and Gamestation stores. It included four monthly Ultimate Team gold packs, with each pack containing 12 items, including players, contracts, stadiums, managers, staff, fitness, healing, footballs, kits and badges. Each pack contains one rare item, such as enhanced player attributes, longer contracts and the most coveted players. On 22 June 2011, EA Sports announced that the Microsoft Windows version of FIFA 12 will have the same engine, features, and competitions as the PlayStation 3 and Xbox 360 versions.

Along with several other new EA Sports titles, FIFA 12 was available three days early to purchasers of the EA Sports Season Ticket.

The release date of the FIFA 12 demo was announced at the Gamescom event in Germany on August 16, 2011; the demo was available from Xbox Live Marketplace and EA's Origin Store for Microsoft Windows on 13 September 2011.

Gameplay:

Three major gameplay changes have been implemented in FIFA 12; these are the Impact Engine, Tactical Defending, and Precision Dribbling.

In development for several years, the Impact Engine improves collision variety, accuracy, and momentum preservation. A new advanced procedural animation system is used along with collision physics to produce different results depending on the players and physical forces involved. This affects all players, so even those off the ball may have collisions. The Impact Engine has been cited as a game changer, making FIFA 12 less structured and synthetic than its predecessors, and has been described by producer David Rutter as the biggest technological change to the series since the transition to the current generation of consoles. The Impact Engine also directly affects injuries sustained by players during a match.

The new Tactical Defending system aims to change the approach to defending by placing equal importance on positioning, intercepting passes and tackling. When defending there will be more of an emphasis on slowing attackers down and containing them, and pressuring them into making mistakes. This is intended to be a more manual form of defending, requiring greater timing and precision when compared to the defensive "press" system used in previous FIFA games. The old system, now dubbed "legacy defending", where a button press causes an AI player to home in on the player in possession of the ball, can still be used offline, and in online friendlies and custom unranked matches.

The Precision Dribbling feature allows players to dribble whilst shielding, meaning that the player can still move around the pitch whilst holding players off, rather than being rooted to the spot.[15] Close control has been added below jogging as a way of allowing players to take smaller, more frequent touches, keeping the ball closer and keeping tighter control.[15] Players will now be much more aware of their surroundings. As an example, players in possession near the touchline will understand their position, and keep tighter control of the ball to stop it running out of play.

An improved artificial intelligence system named Pro Player Intelligence aims to make AI-controlled players react to the skills and capabilities of other players with appropriate actions. For example, a winger will be more likely to cross the ball into the box when he has a waiting teammate with aerial ability, whereas he might look for support and play the ball along the ground if that teammate is less of an aerial threat. Players will also make better use of their own strengths, so for example a creative player might look for less obvious opportunities such as playing long accurate passes, where another player in his situation would be more likely to play it safe with a short pass.

Match presentation has also been overhauled with a new default camera angle and improvements to the broadcast-style match build-up. Some in-game cutscenes have been removed, such as those before throw-ins and corner kicks. Instead, a player will simply run to perform the task in question with no interruption.

Product Name: Mortal Kombat (PS Vita)

Mortal Kombat (also known as Mortal Kombat 9) is a fighting video game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. The game is the ninth main installment in the Mortal Kombat series and is a reboot of the franchise. The game was released for the PlayStation 3 and Xbox 360 systems in April 2011, and a PlayStation Vita port was released in May 2012. An expanded version of the game, titled Mortal Kombat: Komplete Edition, was released for Xbox 360 and PlayStation 3 in February 2012 and for Microsoft Windows in July 2013.

Although beginning during the events of Mortal Kombat: Armageddon, the plot is a retcon to the earliest period in the Mortal Kombat series, the events of Mortal Kombat, Mortal Kombat II and Mortal Kombat 3 (as well as the latter title's two updates). The storyline involves the divine protector of Earth, Raiden, attempting to change the aftermath of the events of Armageddon by contacting his past self as he faces defeat at the hands of the evil emperor of Outworld, Shao Kahn. While having characters and levels rendered in three-dimensions, the gameplay distances itself from the fully 3D graphics style seen in the last four games, bearing closer resemblance to that of the 2D era of the series, using a camera that is perpendicular to the two-dimensional playing field.

Upon release, Mortal Kombat received very positive reviews and won several awards for fighting game of the year. It was also a commercial success, selling more than two million copies in the first month alone. Due to its extremely violent content, the game was banned in Australia due to the lack of appropriate ratings category, and South Korea, and it has been reportedly indexed in Germany; the Australian ban was later lifted due to the introduction of an R18 classification and the game was released with many other R-rated games in May 2013. A sequel, Mortal Kombat X was released in 2015 with a direct follow-up, Mortal Kombat 11, released in 2019.

Gameplay:

Principal gameplay involves one-on-one 2.5D-style fighting. Mortal Kombat uses a single two-dimensional fighting plane (at 60 frames per second), although characters are rendered in three-dimensional fashion, intended to give depth and range to portrayals of various projectiles. Unlike previous Mortal Kombat games, four buttons on the game controller represent attacks and are each linked to a corresponding limb.

A new feature is the "super meter", which can be charged by various actions during battle such as performing special moves, getting blocked by the opponent, or getting hit by them. The super meter can be charged to three levels, each of them enabling a different action to be performed. At the first level, it can be used to deliver an enhanced version of one of the character's special attacks; two levels can be used to interrupt a combo attack, and the full three levels allow for the delivery of a special attack called an "X-ray move". The X-ray move unleashes a series of attacks during which the game provides an internal view of the character being attacked, which shows their bones and organs being broken or ruptured.

Extra features include a story mode during which the player plays as multiple characters, a Fatality training mode (allowing players to practice executing finishing moves), the Challenge Tower, tag team fighting, and an online mode. The Challenge Tower mode is a single-player option that includes 300 specific challenges of various difficulties providing currency rewards upon completion; players have the option of using in-game currency to bypass other difficult challenges, completing them later. Among the various challenges are "Test Your Might" (rapidly pressing buttons and using specific timing to destroy blocks of varying difficulty), "Test Your Sight" (following an object hidden under a cup or skull and revealing the object after a shuffle), "Test Your Strike" (destroying a specific block in a stack) and "Test Your Luck" (fighting under certain conditions, such as no jumping). The four-player tag-team feature is an original feature, allowing two players to play together. During tag gameplay, two new types of attacks become available. The first of them is the "tag assist" attack, in which the off-screen character temporarily jumps in and performs certain attacks during the active character's combo. The other is the "tag kombo", in which the active character performs a combo that is finished by the off-screen character as they enter the fight.

The online mode includes a "King of the Hill" option, where up to eight players can act as spectators and play the winner of a fight. Spectators may also rate the fights and use the "forum" to determine how to perform various combos or moves observed during a fight. A single-use online pass is also included with the game which is mandatory to access the online components. Online passes are also available from the PlayStation Store and Xbox Live Marketplace. There is also a PlayStation 3-exclusive 3D display mode, for which 3D glasses are not necessary.

Product Name: LEGO the Hobbit: The Video Game (PS Vita)

Lego The Hobbit is a Lego-themed action-adventure video game developed by Traveller's Tales. The game was released by Warner Bros. Interactive Entertainment on 8 April 2014 in North America, and 11 April in Europe. The game is a follow-up to Lego The Lord of the Rings based on the first two Hobbit films; An Unexpected Journey and The Desolation of Smaug. It was released on PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, Wii U, Nintendo 3DS, OS X and Microsoft Windows.

On 1 January 2019, all digital sales of the game were halted. This was confirmed a few days later by publisher Warner Bros. Interactive. The game was later re-added to Steam on 27 April 2020 and on PSN Store on 6 May 2020.

Gameplay:

The game shows several features from the previous games, including a feature where the user should locate specific materials to build a big Lego object. When the user selects and input the correct materials a screen is displayed where the Lego machine is built and the player should select the correct pieces in exchange for studs.

Also the characters have different actions to perform, making the Dwarf Company a group with different capabilities during the mission, including someone with archery abilities, another that uses a big hammer that can move big objects, another with the ability to extract minerals from stones, and so on. Bilbo improves his abilities as the game advances: when he gains Sting he has the ability to be a more skilled fighter; and when he gets the One Ring he can disappear and build invisible Lego structures.

The game, similar to the latest Lego video games, is composed on a big map, rather than a single hub. The player can move among different events where different characters ask the player to retain a specific material from a mission or to exchange materials.

Plot:

Much like its predecessors, the game presents storylines from The Hobbit films: An Unexpected Journey and Desolation of Smaug. However, the developers modified the storylines to fit the events into a number of game chapters per film, as well as adding the humour the series has become known for.

Product Name: Rayman Legends (Playstation Vita)

Rayman Legends is a platform video game developed by Ubisoft Montpellier and published by Ubisoft. It is the fifth and final main title in the Rayman series and the direct sequel to the 2011 game Rayman Origins. The game was released for Microsoft Windows, PlayStation 3, Xbox 360, Wii U, and PlayStation Vita platforms in August and September 2013. PlayStation 4 and Xbox One versions were released in February 2014. A Nintendo Switch port, titled Rayman Legends Definitive Edition was released in North America, Europe and Australia on September 12, 2017.

Rayman Legends was announced at Electronic Entertainment Expo (E3) 2012 for Wii U and was planned for release during the console's launch window. However, the game was delayed and released several months later on multiple platforms, due to the financial failure of ZombiU.

Rayman Legends received critical acclaim upon release. Critics praised the game's visuals, level design, controls, soundtrack, overall gameplay, and the large amount of content. Some critics went as far as calling Rayman Legends one of the best platforming video games ever made, and the game won several awards from video gaming publications. The game experienced sluggish sales at the beginning of its release, but sold well and contributed to the company's earnings just a year after.

Gameplay:

The game carries on the style of gameplay from Rayman Origins in which up to four players (depending on the format) simultaneously make their way through various levels. Lums can be collected by touching them, defeating enemies, or freeing captured Teensies. Collecting Teensies unlocks new worlds, which can be played in any order once they are available. Along with Rayman, Globox, and the Teensies returning as playable characters, players can now control new female character Barbara and her sisters, once they are rescued from certain stages.

In addition to the main playable characters, Murfy the greenbottle, who first appeared in Rayman 2: The Great Escape, appears as an assist character. Murfy can perform various actions such as cutting through ropes, activating mechanisms, grabbing hold of enemies and assisting in gathering Lums. These offer a range of levels in which co-operation is required to progress. In the Wii U, PlayStation Vita, and PlayStation 4 versions of the game, an additional player can control Murfy directly with touch controls, using the Wii U GamePad, the Vita's front touch screen, and the Dual Shock 4 touchpad respectively. In single-player mode, control will switch over to Murfy during certain sections whilst the computer controls the player's character. In the PlayStation 3, Xbox 360, Xbox One, and PC versions of the game, Murfy moves automatically and can be prompted to interact with certain objects with button controls. Other new features include sections where players can fire projectile fists at enemies and rhythm based levels set to covers of songs such as "Black Betty", "Eye of the Tiger", and "Woo-Hoo".

The game features over 120 levels, including 40 remastered levels from the original Rayman Origins, which are unlocked by obtaining Lucky Tickets, which can also win additional Lums and Teensies. Some levels feature remixed 'Invaded' versions, which must be completed as quickly as possible. The game also offers daily and weekly challenge stages, in which players can compete with other players via leaderboards in challenges such as collecting a certain number of Lums in a short time, or surviving the longest on a stage. More challenge stages can be accessed by raising the player's 'awesomeness' rating, which increases by collecting trophies earned by rescuing Teensies, collecting a high number of Lums in each level or by having a high leaderboard position at the end of a challenge. A local multiplayer football game, Kung Foot, is also featured, in which players use attacks to knock a football into the opponent's goal.

Product Name: Batman Arkham Origins Black Gate (PS Vita)

Batman: Arkham Origins Blackgate is a 2013 side-scrolling video game developed by Armature Studio and released by Warner Bros. Interactive Entertainment for the Nintendo 3DS and PlayStation Vita handheld game consoles. Based on the DC Comics superhero Batman, it is a companion to the 2013 video game Batman: Arkham Origins, and is part of the Batman: Arkham series. It was released worldwide on October 25, 2013, with the Nintendo 3DS version releasing in Europe on November 8, 2013. The game was released in Japan on December 5, 2013, same date as Arkham Origins for home consoles, exclusively for the PlayStation Vita.

Set three months after the events of Arkham Origins, the game's story sees Batman attempting to stop a large prison riot at the Blackgate Penitentiary, now under the control of Gotham City's most notorious crime bosses: the Penguin, Black Mask, and the Joker; it also features Batman's first encounter with Catwoman. A deluxe edition of the game was announced and released for the Wii U eShop, PlayStation Network, Microsoft Windows and Xbox Live Arcade on April 1, 2014 in North America and April 2, 2014 in Europe. It features new maps, enemy encounters, difficulty levels, batsuits, and enhanced visuals from the original.

Gameplay:

Armature looked through the back log of the previous Arkham games to see what features would work for Origins Blackgate. The developer took many features from the main console games, such as grappling, gliding, crouching and climbing, and were able to implement them in the 2.5D space, while supplementing them with gadgets that include: the Batarang, a throwing weapon; the Batclaw, used for hooking on to surfaces; and Explosive Gel that can now be shot over a distance. As Batman cannot jump in the game, the grapnel gun is used to access higher points in the environment. The game does not feature an experience point system, with the entire game being item-based.

The free-flow combat system that is present in the other Arkham games has been built from the ground up. Batman still moves from left to right, but has the ability to be in the foreground or the background. Director Mark Pacini added that they've included a few more layers to the predator/detective mode. Players are able to see the sightlines of the enemies, which immediately allows to know whether Batman can be seen or not by enemies. When Batman is in detective mode, Batman changes color based on their proximity or based on how close he is to being seen. Vantage points, floor grates, silent takedowns, glide kicks, weapon use, and breakable walls return from the console games as well.

Origins Blackgate offers side missions which help the player to piece together the events that lead to the explosion which caused the mass breakout. The level design allows the player to face the bosses of the game in any order, at any time. As such, the game features multiple endings, based on which boss the player faced last. The game also features different suits for Batman, each with their own attributes, that are made available based on the order the game is played.

Product Name: Lego: Jurassic World (PS Vita)

Lego Jurassic World is a Lego-themed action-adventure video game developed by TT Fusion and published by Warner Bros. Interactive Entertainment. It adapts the plots of the first four films in the Jurassic Park franchise, and is part of a series of Lego-themed video games. The game was released for Microsoft Windows, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, and Xbox One on 12 June 2015 to coincide with the theatrical release of Jurassic World. An OS X port by Feral Interactive followed shortly thereafter, on 23 July. Lego Jurassic World was later released for Android and iOS on 31 March 2016. A Nintendo Switch version was later released on 17 September 2019.

Gameplay:

Lego Jurassic World's gameplay is similar to previous Lego video games. Gameplay consists of the player solving puzzles. The game features 20 levels, with five levels based on each film. The levels are accessed through a free-roaming overworld area. The game incorporates a two-player cooperation mode. The game features more than 100 unlockable characters to play as, including more than 20 dinosaur species, such as Ankylosaurus, Stegosaurus, Triceratops and Tyrannosaurus. Mr. DNA, a cartoon character featured in the 1993 Jurassic Park film, is also an unlockable character. Throughout the game, Mr. DNA provides the player with hints; and with dinosaur trivia, as he did in the Jurassic Park video game for the Super NES.

Human characters include Dr. Alan Grant, Ian Malcolm, and Owen Grady. Each character has a special ability. The utilization of each character's ability is required to progress through the game. Jurassic World producers Pat Crowley and Frank Marshall appear as unlockable characters, as well as the film's director, Colin Trevorrow. Steven Spielberg, who has acted as director and executive producer for films in the series, is also an unlockable character.

The player can also create new human characters by travelling to either the Jurassic Park Visitor Center or the Jurassic World Innovation Center. Hybrid dinosaurs can also be created from various parts of dinosaurs that can be unlocked during the game's progression. Enemies include Compsognathus, Dilophosaurus and Velociraptor.

The 3DS version excludes the free-roaming mode for a central hub instead, but is otherwise nearly identical to the home console versions of the game. The Android and iOS versions also use a main hub section to access levels; because of limitations on digital storage space, these versions feature fewer levels and fewer cutscenes than the home console versions, and the levels are also reduced in size. The iOS version supports use of iCloud and Game Center.

Plot:

The game follows the storylines from the Jurassic Park films: Jurassic Park, The Lost World: Jurassic Park, Jurassic Park III and Jurassic World. However, the developers modified the storylines to fit the events into five levels per film. Notable scenes from each film have been recreated in the game. Serious scenes from the films, including characters' deaths, were replaced with humor for the video game as it was aimed at children (for example, after most scenes depicting a character being eaten by a dinosaur occur, the dinosaur will later on regurgitate the character unharmed).

Product Name: Reality Fighters (PS Vita)

Reality Fighters is a PlayStation Vita augmented reality video game developed by Novarama, and published by Sony Computer Entertainment.

Reality Fighters is a fighting game in which players can take photos of themselves and, using the game's editing tools, become a video game character. The game boasts over eight trillion unique fighter combinations, which can be used in solo and online play. Reality Fighters is a PlayStation Vita launch title.

Gameplay:

The gameplay of Reality Fighters takes the classic fighting game mechanics and brings them to a wider, more mainstream focus.

To begin with, the player takes a photo of the face using the front or rear camera. Using face detection technology, the game can then recreate a character with the player's likeness. The game lets players choose the character's gender and body shape, and wear over 400 pieces of clothing. The game also allows players to choose among 15 fighting styles and over 50 weapons. Fighting styles, weapons and clothes choice affect gameplay, by unlocking new combos or modifying the damage or armor of specific body parts. For example, a helmet will better protect the head, and a pair of boots will boost kicking ability.

Reality Fighters offers two control settings. In one, the game can be played via buttons alone, with a classic control method. In the other, the game can be played via front and rear touch, which allow the player to perform all combos in a more accessible way. There are six different game modes, namely Story Mode, Survivor, Quick Fight, Time Attack, Online versus, and Boss mode. The game also supports social features of the PS Vita like online leaderboards, friend lists, or NEAR. Players can pose and take photos of their characters.

The battle interface shows a portrait of the fighter accompanied by the character's healthbar. Under the healthbar is the character's "EX Meter". When this meter is completely blue, the player can use a certain special move with the triangle button. When it is orange, the same thing happens, but this time, the player can use an even stronger move with the circle button.

Product Name: Lego Star Wars: The Force Awakens (PS Vita)

Lego Star Wars: The Force Awakens is a Lego-themed action-adventure video game developed by TT Fusion, based on the 2015 film Star Wars: The Force Awakens. It is the fifth entry in TT Games' Lego Star Wars series of video games. Under license from Lucasfilm, the game was released by Warner Bros. Interactive Entertainment for iOS, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Nintendo 3DS, PlayStation Vita and Wii U, on 28 June 2016, and for Android on 27 July 2016. The game was ported and released by Feral Interactive for OS X on 30 June 2016.

In addition to adapting the film, the game includes content which covers the period between Return of the Jedi and The Force Awakens.

Gameplay:

The gameplay of Lego Star Wars: The Force Awakens is similar to previous Lego video games. New systems were introduced including Multi-Builds which grant players access to various building options. These options can be destroyed and rebuilt in certain brick-building sections of the game, allowing for new path to be opened within the game's world. Players can also hide behind cover and engage in "Blaster Battles" with enemies throughout the game. The game features over 200 playable characters, including Rey, Finn, Captain Phasma, Poe Dameron, Han Solo, Kylo Ren and droids, such as C-3PO and BB-8, as well as ships, both regular-sized (which can only be used in certain misisons), and miniaturized. Players may freely explore Jakku, Takodana, D'Qar, and Starkiller Base, which all act as mini-open worlds. In addition to adapting the film, the game also bridged the gap between Return of the Jedi and The Force Awakens, with Lucasfilm allowing for creative freedom in the additional content that will explore the characters' backstories.

Plot:

The plot closely follows that of Star Wars: Episode VII -The Force Awakens, though with numerous humorous deviations or minor changes to adapt to the two player co-op gameplay. There is also a prologue that depicts the Battle of Endor, the defeat of Emperor Palpatine, and the destruction of the Death Star II at the end of Return of the Jedi.

Development:

In early February 2016, publisher Warner Bros. Interactive Entertainment teased that the company is working on a new title that involved "two of the world's most popular entertainment brands". The game was later leaked by several retailers, before its official announcement on 2 February 2016. Players who purchase the game's Deluxe Edition will receive a season pass to the game and a Lego minifigure of Finn, while players of the PlayStation 3 and PlayStation 4 versions received additional downloadable content, including a character pack and a bonus level, titled the "Droid Character Pack" and the "Phantom Limb Level Pack" respectively. The game was released for Microsoft Windows, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, Nintendo 3DS and Wii U on 28 June 2016.

Product Name: Sorcery Saga: Curse of the Great Curry God (PS Vita)

Sorcery Saga: Curse of the Great Curry God is a video game developed by Compile Heart for the PlayStation Vita. It is based on the original Madou Monogatari released in 1989. The game was announced in December 2012, and was released on 28 March 2013 in Japan, 10 December 2013 in North America via Aksys Games, and on 21 February 2014 in Europe via Rising Star Games. A Microsoft Windows version, produced and published by Ghostlight, was released June 4, 2018.

Gameplay:

Sorcery Saga: Curse of the Great Curry God is a dungeon crawler video game set in a large world with a number of diverse dungeons. The dungeons are automatically and randomly generated. The game also features various cities, which have various events. Gamers who pre-order the game obtain a "bikini download code". Aksys released the game as a standalone game, in addition to a limited edition package titled "Hot and Spicy, Everything Nicey Limited Edition". The Limited Edition copy sold in North America include a specially-designed bib, plastic spoon and plate.

Reception:

Bradly Hale of Hardcore Gamer gave the game a 4/5, calling it "without a doubt one of the most traditional roguelikes to come out in a while." Wesley Ruscher of Destructoid awarded Sorcery Saga a 6/10, summarising it as "a title that took me by surprise. It may not the best of games, but it’s far from the worst. Its lighthearted nature is hard to recommend if you're not a fan of the genre, but if you're willing to try something a little different, there’s enough delicious pleasantries served throughout to satisfy anyone's dungeon-crawling cravings."

IGN's Meghan Sullivan rated the game 7.5/10, stating "Although Sorcery Saga’s roguelike elements and minor glitches made me feel incredibly frustrated at times, I still enjoyed the story and characters enough to power through its multileveled dungeons just to see what happened once the credits rolled. If you’re looking to expand your gaming palette, Sorcery Saga is a tasty little morsel for the Vita that offers both plenty of challenges and lots of laughs" and that "If you've never played a roguelike RPG, Sorcery Saga is a nice, bite-sized entry point into the genre."

Danielle Riendeau of Polygon was more critical of the game, criticising the "tedious mechanics, arbitrary deaths and disturbing, off-putting writing", and saying "Sorcery Saga: Curse of the Great Curry God treated me like a bad pet, whacking my nose with a newspaper without ever showing me what I did wrong. I like difficult games, but it was impossible to feel like I was progressing", scoring Sorcery Saga 5/10. US Gamer's Cassandra Khaw gave Sorcery Saga a positive review, claiming "Sorcery Saga: Curse of the Great Curry God is excellent albeit not terribly inspired. It keeps to traditional motifs, eschewing more grandiose ideas in favour of a more familiar flavor" and rewarding it four stars out of five.











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