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Product Name: Ben 10 Ultimate Alien: Cosmic Destruction (PSP)
Ben 10: Ultimate Alien – Cosmic Destruction is a video game based on Ben 10: Ultimate Alien and is the fifth game in the Ben 10 video games series released by Xbox 360, PlayStation 3, PlayStation 2, Wii, PlayStation Portable and Nintendo DS on October 5, 2010.
Gameplay:
Ben 10 Ultimate Alien: Cosmic Destruction introduces the new alien heroes:Water Hazard, Armodrillo, AmpFibian, Terraspin and NRG from the Ben 10: Ultimate Alien television series, allowing players to tunnel or beat through alien enemies, unleash water blasts, emit radiation beams, shoot electricity bolts and fire, wind attacks, and more, with a unique experience system which lets them upgrade alien attributes and abilities. The game also provides all-new game enhancements such as Quick Switch, which allows players to switch alien forms faster than ever, and Quick Time Events which create a cinematic experience that guides players through fierce boss battles and challenging puzzle elements. Players control Ben and up to 16 alien heroes including Ultimate Big Chill, Ultimate Spidermonkey, Ultimate Echo Echo, Ultimate Swampfire, Ultimate Humungousaur, Four Arms (PS3) and Rath (Xbox 360).
The game involves Ben traveling to iconic real-world locations in search of the parts to an ancient Galvan artifact called the Potis Altiare to save the Earth from total destruction by an evil To'kustar.
Reception:
The game was given mixed reviews, being criticized for its limited length, game mechanics, as well as several gameplay and design concepts. Fans, however, consider this an improvement over past games in the franchise, especially the transformation and combat mechanics having a smoother flow than before.
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Product Name: 300: March to Glory (PSP)
300: March to Glory is a video game by American developer Collision Studios for the PlayStation Portable (PSP) that was released on February 27, 2007, based on the 1998 comic book mini-series 300 by Frank Miller and the 2006 film of the same name.
Story:
The game begins shortly before the Battle of Thermopylae where the player takes on the role as King Leonidas, fighting through scenes from both movie and book. Armour can be upgraded, as can weapons and stats. The player battles through hordes of Persian warriors including slaves, spearmen, archers, Immortals, Persian champions, two Persian generals, Mardonius and Hydarnes. The action is furthered when the Spartan army forms a phalanx formation. This is used to fight not only even more Persians, but giant beasts such as elephants as well. As the game keeps progressing, Leonidas gains the ability to wield two swords and change between weapon styles.
Reception:
The game received "mixed" reviews according to the review aggregation website Metacritic.
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Product Name: Street Cricket Champions (PSP)
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Product Name: Ghost Recon Advanced Warfighter 2 (PSP)
Tom Clancy's Ghost Recon Advanced Warfighter 2 (GRAW 2) is a tactical shooter video game developed by Ubisoft Paris and Red Storm Entertainment and published by Ubisoft. It was released for Xbox 360, Microsoft Windows, PlayStation 3 and PlayStation Portable. It is the sequel to Tom Clancy's Ghost Recon Advanced Warfighter. High Voltage Software developed the game's PlayStation Portable version, while Grin developed the PC version.
The game takes place in 2014, immediately after the events of Tom Clancy's Ghost Recon Advanced Warfighter (GRAW), just south of the Mexico–United States border, and deals with the conflict between a Mexican rebel group, Mexican loyalists, and the U.S. Army for a time span of 72 hours. A wide array of location types are included, featuring mountains, small towns, urban environments, and a large hydro-electric dam just north of the border.
Gameplay:
Much of the gameplay remains the same as it did for GRAW - emphasis in GRAW 2 is on the player doing the bulk of the fighting as Scott Mitchell, while relying on tactical combat instead of arcade run-and-gunning to overcome opponents. Like before, weapons featured in the game are either based on actual models (such as the FN SCAR) or are hypothetical prototypes, with the player able to command friendly units assigned to help them, from their own squad, to drones, tanks and aircraft. Like its predecessor, GRAW 2 features two different versions; while both the Xbox 360 and Playstation 3 versions are essentially the same title, and the Microsoft Windows version features many differences to these, both maintain the same story. In addition, both games feature a new and improved gameplay element - Crosscom 2.0 - a few new weapons (including sub-machine guns for secondary weapons), the ability to have a medic in the squad when commanding a squad, and new friendly units to control, including a two-man squad of Loyalist troops, the MULE Drone, a Little Bird attack helicopter, and Far Support (Airstrikes for Xbox 360/Playstation 3, Mortar/Artillery Support for Microsoft Windows).
Plot:
Despite the downfall of Carlos Ontiveros and his coup in Mexico City, rebellion across Mexico continues unabated, spreading civil unrest across the country and into other Latin American countries, including Colombia, Honduras and Panama, with the Panama Canal effectively shut down by the rising insurgency in Latin America. Although having only recently returned to the United States, Captain Scott Mitchell is given new orders to return to Mexico with a team of the elite Ghost Recon force, and continue fighting against the rebellion, which recently entered the Mexican state of Chihuahua and the bordering city of Ciudad Juárez. General Joshua Keating, the Ghosts' commander, informs Mitchell that, apart from preventing the rebels from directly assaulting U.S. soil, he must also investigate recent intel that suggests that the new leader of the insurgents, Juan de la Barrera, a man opposed to the signing of the North American Joint Security Agreement (NAJSA) and to American involvement in Latin America, is in possession of a dirty bomb of either nuclear, chemical or biological origin. Keating further adds that due to Congress not wishing to take any military action against the rebels, along with current international treaties between Mexico and the U.S., the Ghosts are legally non-existent across the border and thus cannot be provided much support until America can legally enter the conflict.
Arriving in the mountains outside of Ciudad Juárez, Mitchell begins assisting loyalist Mexican Army soldiers, led by Colonel Jimenez, in punching through rebel defensive lines, eliminating artillery, clearing out a rebel camp, and taking out rebel weapon convoys heading for the city. During the fighting, fresh intel from Keating and Lieutenant Barnes, the Ghost's Intelligence Officer, reveals that de la Barrera somehow came into possession of three stolen Ukrainian Red Star IV nuclear warheads, and plans to combine them with stolen Pakistani-built Kashmira-II missiles, taken from cargo ships in the Panama Canal, in order to strike anywhere in the United States. With this fresh intel deepening the current situation in Juárez, Mitchell continues offering assistance to Jimenez, eventually helping him to secure a heavily defended supermarket. But just as Mitchell's team leaves, disaster strikes when one of the nukes de la Barrera had detonates in the supermarket's basement, killing Jimenez's men just as they were about to search the stronghold, and irradiating the area.
With the nukes now confirmed to be in Juárez, Keating orders Mitchell to link up with some of Jimenez's best men and reach a bull-fighting arena, in order to help safely extract a Mexican journalist who, in exchange for safe passage out of the city to a secure location, agrees to assist the Americans in learning de la Barrera's plans and where he is hiding the other nukes. Whilst the Ghosts are successful in extracting the journalist, matters worsen for them when mercenaries, supporting the rebels in the city, prevent the team from escaping by shooting down Blackhawk 5, their designated transport, and also losing them Mitchell's close friend and the team's runner, Lieutenant Rosen. Despite heavy opposition, the team eventually receive ground extraction from the area, only to be ambushed by the rebels, crashing the transport and killing everyone, except for Mitchell who manages to survive, but loses some of the functions of his Crosscom system. With the assistance of a lone Mexican Loyalist, Mitchell manages to regain contact with Keating, and hooks up with Blackhawk 9 for extraction, new gear, and a patch-fix to his Crosscom. Soon after being extracted, Barnes reveals that the rebels managed to secure Blackhawk 5's crash site before they could, removing both the wreckage and an injured Rosen, in order to manipulate the media and expose America's illegal involvement against the rebellion, thus gaining support for their cause. Keating sends the Ghosts to a heavily secured hacienda to prevent this from happening, whereupon Mitchell and his team successfully destroy the wreckage and recover Rosen.
Shortly after leaving the hacienda, Mitchell receives word from Keating that U.S. President Ballantine and Mexican President Ruiz-Peña finally signed NAJSA, effectively allowing the United States to assist Mexican Loyalist in putting down the insurgency in Juárez and the rest of Mexico. Assisting a second team of Ghosts designated as Bravo Team, U.S. forces and the Ghosts uses the rescued journalist's information to begin tracking down the two missing nukes, yet despite killing de la Barrera in the process, they only manage to retrieve and neutralize one of the remaining nukes. Concerned about where the last nuke went, fresh intelligence reveals that the mercenaries launched an attack on a dam within El Paso, Texas, prompting fears that the nuke will be detonated upon U.S. soil. However, Barnes reveals that the mercenaries' target was actually a highly classified military installation beneath the dam, code-named "Farrallon", that is connected to the United States anti-ballistic missile defence grid. Keating pieces together what de la Barrera was planning - by dropping the grid, he intended to use the stolen missiles to launch the nukes into the United States and any of its major cities, in the hopes it would force them out of Latin America.
Realising time is not against them and that the mercenaries intend to carry out the plan in revenge, President Ballantine, unwilling to destroy El Paso and Juárez to prevent them, asks Mitchell to find the last nuke and neutralize it. Aided by heavy support, the Ghosts head back across the border into Mexico and track down the launch site for the last nuke. An EMP strike, guided in by Mitchell, successfully neutralizes the last nuke and ends the crisis, Mitchell however is severely wounded after the EMP strike. Mitchell is then recovered by Rosen, while praised by Keating and Ballantine for preventing a disaster from happening.
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Product Name: Resistance Retribution (PSP)
Resistance: Retribution is a third-person shooter video game developed by SIE Bend Studio for Sony's PlayStation Portable.[1] It was announced on July 15, 2008 at Sony's E3 press conference and released on March 17, 2009 in North America, March 20, 2009 in Europe and March 26, 2009 in Australia. Bend Studio said in an interview with GameSpot that they worked with Insomniac Games in the initial process of the game design.[1] It is set between Resistance: Fall of Man and Resistance 2. Despite generally positive reviews and a decent fanbase, Sony has discontinued online support for the game.[2]
Gameplay:
The game offers 8-player online multiplayer matches with modes that include Team Deathmatch, Capture the Flag, Containment, Free For All and Assimilation.
The aiming system is designed differently, instead of pressing buttons to lock against cover, it will automatically lock the player to cover when he or she goes near cover. Aim assist, as observed in Resistance: Fall of Man, is also present in Retribution. Retribution features new characters and weapons, as well as a non-replenishing life bar.
On October 9, 2008, it was announced that players with a copy of Resistance 2 in their PlayStation 3, while having their PSP 2000 or 3000 (also works with PSP 1000) connected via AV output to the television, will be able to play Resistance: Retribution with a DualShock 3 controller. This is a new, cross-link feature of both games dubbed PSP Plus. While PSP Plus is enabled, it has been reported that aim assist will be disabled and that players would be able to remap their controls to better use the extra inputs on the PlayStation 3 controller. DualShock 3 rumble will also be supported.[3]
Also announced was Infected mode which, by connecting Resistance: Retribution to Resistance 2 using a USB cable, going into the R2 options screen, and selecting "Infect your PSP!" provides an alternate story within the alternate history. While in prison for desertion, Grayson is recruited by Specter Lieutenant David LaSalle (from the R2 storyline) and is infected with a mutated version of the Chimera virus, a different version of the virus that infects Nathan Hale.[3]
While playing in "infected" mode, Grayson wears a Specter uniform and has glowing Chimeran eyes.[3] Characters in the story will be aware of Grayson's Chimeran infection which will alter their behavior accordingly.[4] He gets to use one of the new weapons from R2: the HE .44 Magnum, which fires explosive rounds that can be triggered remotely. He has regenerative health and no longer needs to look for health packs. He can breathe underwater, allowing him to reach hidden areas that he could not reach before. Also another whole class of Intel are hidden throughout the levels. Collecting all of the "infected" intel unlocks plasma grenades and an expanded story. Infected mode ends when the player quits the game.
Multiplayer:
Resistance: Retribution features 5 game modes in the online section: deathmatch, Team Deathmatch, Containment, Capture the Flag and Assimilation. In Containment, both teams must fight to keep coolant nodes under their control, whoever holds the most for the longest wins (similar to Meltdown from Resistance: Fall of Man). In Assimilation one player starts out as a Cloven, the other seven are Maquis. The Cloven player has to hunt down the remaining Maquis. The Maquis cannot kill the cloven, the objective is to survive the longest. Any Maquis killed by the cloven become cloven when they respawn. Online features all the weapons found in the single player campaign except one as well as weapon spawn point where players can pick up weapons to add to their inventory. The opposing factions will be Maquis fighters vs the Cloven.[5][6]
The multiplayer was disabled by Sony on May 15, 2015, making Resistance: Burning Skies to be the only entry left in the series to have multiplayer support.
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Product Name: Grand Theft Auto: Chinatown Wars (PSP)
Grand Theft Auto: Chinatown Wars is an action-adventure video game, developed by Rockstar Leeds in conjunction with Rockstar North, and published by Rockstar Games. The game was released for the Nintendo DS in March 2009, PlayStation Portable in October 2009, iPhone, iPod Touch, and iOS in January 2010, and Android and Fire OS devices in December 2014. It is the thirteenth game in the Grand Theft Auto series, and the first to be released for handheld consoles since 2006's Vice City Stories. Set within the fictional Liberty City (based on New York City), the story follows a young Triad member named Huang Lee, who is left for dead by unknown assailants after they steal a family heirloom from: a sword gifted by Huang's late father. Surviving, Huang embarks on a journey to find the sword and exact revenge on those responsible for the theft, which leads him to become involved in a power struggle amongst Liberty City's Triads and eventually uncover the truth about his father's murder.
The game was fundamentally designed for players to have notable interactions with objects on the DS and smartphone systems via their touch-screen controls, while offering unique elements of gameplay not found in other entries within the Grand Theft Auto series. The most notable element, the ability to buy drugs from suppliers and sell them to dealers to make money, proved controversial following the game's release. Despite this, the game received largely positive reviews from critics.
Gameplay:
Grand Theft Auto: Chinatown Wars is an action-adventure game set in an open world environment. It has a different presentation from previous games in the series, by partially resembling the first Grand Theft Auto titles. Instead of a ground-level view behind the protagonist or a top-down perspective, Chinatown Wars uses a fully rotatable camera angled down at the action. Chinatown Wars also uses cel-shaded polygons with black outlines to produce a comic book-like aesthetic — a first for the series. The title takes place in a scaled-down rendition of Grand Theft Auto IV's Liberty City, with the exception of Alderney.
Unlike Grand Theft Auto IV, the player can disable as many police cars as possible to escape the police instead of leaving a "wanted zone." The more stars the player has, the more police they have to take out for each level. For example, for a six star level, they have to take out six police cars to get down to a five star wanted level, and so on. There is also a drug dealing sub plot which allows players to peddle heroin, acid, ecstasy, marijuana, cocaine and depressants around the city. Players can make a profit by recognising market conditions and demands based on geography and plying their wares accordingly. CCTV cameras work as this game's secret packages, destroyed by throwing a Molotov cocktail bottle or a grenade. This also decreases the chances of being caught while making a drug deal[16] and provides discounts for buying drugs. Chinatown Wars applies many Grand Theft Auto IV features such as the next-gen HUD. Ammu-Nation returns in the form of an in-game website where the player can order various weapons through their PDA to be delivered to their safehouse. Players will also get emails which they can read either from the PDA or the laptop present in their safe house.
While stealing a moving vehicle is similar to that of previous Grand Theft Auto games, Chinatown Wars uses a different system for stealing parked vehicles. Depending on the car, it can be started in one of a few ways. Older cars require a few turns of a screwdriver in the ignition, while other cars require hotwiring. Newer, more expensive cars (with the exception of a bulletproof van) require the player to "hack" the computerised immobiliser. It is still possible to flip cars or set them on fire. The player is unable to pilot any of the aircraft in the game, but he can still see the ones at the airport or flying above him, although if a player uses a certain code on the Nintendo DS by using "Action Replay DS" the player can acquire a helicopter and fly it.
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Product Name: NFS Underground Rivals (PSP)
Compete and earn respect in the Need for Speed Underground Rivals, which is only available on the PSP. Like previous instalments in the Need for Speed Underground series, Rivals lets you customize and challenge both Japanese and American tuner cars in pursuit of total domination of the street racing scene. This time, you can race on new tracks designed specifically for the PSP console. You can experience the new environments in multiplayer head-to-head modes, playable via Wi-Fi.
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Product Name: Need for Speed: Prostreet (Sony PSP)
Need for Speed: ProStreet is a 2007 racing video game developed by EA Black Box and published by Electronic Arts. It is the eleventh installment in the Need for Speed series and a follow-up to Need for Speed: Carbon. Unlike its immediate predecessors, which focused on the contemporary street racing scene, ProStreet focuses on legal races that take place in closed tracks. The game blends elements of both sim and arcade racing games, requiring players to customize and tune cars for various race modes. Most races take place in real world locations such as the Portland International Raceway, Mondello Park, and Autopolis.
Developed over the course of almost two years, ProStreet was conceived by the same team who led the production of Need for Speed: Most Wanted. It is the first Need for Speed game that was primarily developed for high-definition consoles such as the Xbox 360 and PlayStation 3, although versions for Microsoft Windows, PlayStation 2, and Wii were also released. The game features a new physics engine, which allows cars to handle in a more realistic way and take damage in accidents, and introduced a wind tunnel feature where players can see how their car's aerodynamics work. Musician Junkie XL was hired to compose the score of the game. Several downloadable content packs were released for the game, expanding its content with more cars, tracks, and races.
ProStreet received mixed reviews from critics, who generally criticized the lack of open world gameplay of its predecessors. The game's numerous online features and car customization options were highlighted as some of its strongest features. Although ProStreet sold more than five million units worldwide, it did not meet sales expectations according to Electronic Arts. Portable adaptations for mobile phones, Nintendo DS, and PlayStation Portable were released to varying success. These differ greatly from their console and computer counterparts, offering simpler gameplay mechanics and a reduced amount of features.
Gameplay:
Need for Speed: ProStreet is a racing game where the player must tune and drive cars on various race tracks. Although it is not a sim racing game, cars handle in a more realistic way than in previous Need for Speed games. The player assumes the role of Ryan Cooper, a former street racer who enters a series of showdown events run by several racing organizations. Each event comprises a number of races where the player must compete against computer-controlled opponents to earn points and cash. Points allow the player to unlock more challenging events and progress through the game, while cash can be used to purchase or upgrade cars. The overall objective of the game is to ultimately confront a number of elite drivers called Kings. By individually beating every King, Cooper will be crowned the Street King.
The game features four race modes: Grip, Drag, Drift, and Speed. Grip races involve the player racing around a circuit over several laps, where the win condition depends on four variations. These include crossing the finish line in first position or ahead of a class of drivers based on their car performance, recording the best lap time, and recording the best sector times, with each sector representing a section of the circuit. In Drag, the player must be the first to cross a finish line on a short and straight course, changing gears manually. Some also require the player to perform long wheelies. Drag races always start out with a mini-game where the player can gain a good starting grip by heating up car tires while in braked position. Drift races require the player to score points by drifting around bends, while Speed races involve the player maintaining very high speeds on a relatively straight point-to-point course. The win condition of Speed races depends on two variants, which include crossing the finish line in first position or reaching the highest speed at designated checkpoints. Most races take place in real world locations such as Texas World Speedway, Portland International Raceway, Mondello Park, and Autopolis.
ProStreet features a large number of cars, ranging from affordable tuner-friendly sedans to exotic cars. Each car can be highly customized, including their performance, handling, and appearance. Body modifications such as spoilers and hoods affect the car's aerodynamics and can be sculpted accordingly. Cars and aftermarket parts are grouped into four tiers that represent performance levels, which are gradually unlocked as the player progresses through the game. Each car can have a maximum of three blueprints associated with it, with each blueprint representing a different customization. Choosing and tuning the right car for the right race mode is critical to complete the game. For example, Grip races favor cars with fast acceleration and strong drag force, while Speed races favor cars with high top speeds and stability. Cars can be damaged or completely totaled in accidents, and the player must often repair them with cash or by using repair markers, which can be awarded in events or bought separately.
In addition to the game's main career mode, ProStreet features a number of predefined and stand-alone events where the player can race against computer-controlled opponents on any track without the consequences of having to spend cash to repair cars. They also serve as social areas for multiple players to compete online or via split screen. Each event has its own leaderboard, allowing the player to compare their records against top players. Although a variety of pre-tuned cars are available for each event, players also have the option to race with their custom cars from the game's career mode. Players may also create their own custom events. Options such as the location, type, and number of races, as well as the difficulty of computer-controlled opponents and number of repair markers available, can be individually configured. Both custom events and car blueprints can be shared with other players. Once a blueprint is shared with another player, it can no longer be modified because the records associated with it are tracked on leaderboards. Private leaderboards are automatically created for each custom event that is shared.
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Product Name: Ridge Racer (PSP)
Ridge Racer, released in Japan as Ridge Racers[a], is an arcade racing video game developed by Namco for the PlayStation Portable. It is named after the eponymous Ridge Racer video game series to which it belongs. The game was released in Japan on 12 December 2004, in North America on 24 March 2005, and in Europe and Australia on 1 September 2005 as a launch title. Available in the game is a fully playable version of the Namco arcade game New Rally-X.
Ridge Racer has been described as a 'compilation' of the series, featuring tracks, cars and remixed soundtrack from previous titles in the 1990s. Ridge Racer was very well received by critics and was praised for its visuals, gameplay and soundtrack. It was re-released in 2005/2006 as a platinum title. A sequel titled Ridge Racer 2 has also been released for the PSP.
Gameplay:
The core aspect of the entire Ridge Racer series is drift racing, that is traditional lap racing against opponents with the added twist of intentionally oversteering and sliding the car through sharp corners and turns, known as "drifting", which earns the player several bonuses during a race.
Game modes are World Tour, Single race, Time Trial, and Wireless Battle, which supports up to 8 player multiplayer over the PSP's ad hoc, Wi-Fi network capability (see PSP Wireless Networking for further information).
The game also features a full motion video opening, that shows series mascot Reiko Nagase.
Nitrous
Notable in the game is the "nitrous boost" system. The player has a Nitrous Gauge made up of three nitrous tanks, which at the start of a race are either completely depleted or only partially full. As the player drifts through the corners (especially at very high Slip angles) during the race, their nitrous gauge fills up. When the player fills up one of the three nitrous tanks, it can be activated to achieve a temporary speed boost. The nitrous tanks cannot be recharged while any tank is in use though, but the residual speed increase when the nitrous boost expires can be used just before entering corners to recharge the player's nitrous tanks at a faster rate than normal. (Ultimate Charge)
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Product Name: Fight Night: Round 3 (PSP)
Fight Night Round 3 is a boxing video game developed by Electronic Arts. It is the sequel to EA Sports' previous boxing title, Fight Night Round 2, which was released in 2005. Fight Night Round 3 was released on February 20, 2006 for the Xbox, Xbox 360, PlayStation Portable and PlayStation 2. The Mobile phone version was released on November 30, 2006, and the PlayStation 3 version was released five days later.
Overview:
Fight Night Round 3 was developed by EA Chicago. It is the third boxing title in the Fight Night franchise. It features the usual improvements such as better graphics and gameplay. "Impact Punches" are one of the most drastic changes, along with ESPN Classic fights and a new career mode, in which the player fights to gain popularity in order to reach sponsored fights, or to be featured on ESPN. Unlike in older versions, Round 3 defaults without a heads-up display (HUD), allowing a player to judge the status of their stamina and energy based on their stance, movements, and facial features, instead of the usual stamina meter. The roster consist of 27 licensed fighters, Fight Night Round 3 allows open weight bouts. This means everyone on the roster can fight one another in exhibitions. The official roster allows recreations of such fights as James Toney vs. Roy Jones Jr.
Versions:
The game has been released for several video game consoles and some differences exist between the versions. The cover art features Arturo Gatti and Micky Ward on the PS2 and Xbox versions. The PS3, Xbox 360, and the PSP versions have Oscar De La Hoya on the cover. Only the PS3 version can be played in a first-person view. The PS3 version omitted Evander Holyfield from the roster.
Theme song:
The theme song for this game is "Never Gonna Get It" by Sean Biggs, featuring Akon and Topic.
Venues:
The game features recreations of real-life venues such as the Staples Center and Madison Square Garden.
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